![]() package can take some time to complete, the difficulty of correctly merging different types of mods (including broken mods) and there is no way to uninstall one specific mod from the archive, and one is forced to re-merge the mods if they wish to make any updates or changes. The only drawbacks with this system that I have come across are are that merging large amounts of. sims3pack and then repacking it into a custom merged. It is also possible to add new store content this way, by first unpacking the. package files, I've doubled my frame rate and halved my loading time for game start-up and entering CAS/Build/Buy. Overall, upon initial tests, by decreasing 691 custom content. Support for the mod merge feature of s3pe is now located here.
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